

If you've been enough of a completionist to collect everything you need, that hard work is satisfyingly acknowledged here, and Verner finally gets to be useful. "Oh no," he says, "the schematics are in an ancient asari dialect!" "Would this collection of asari matriarch collectibles I spent way too long scrounging for in the first game help?" "Why yes, they would! But the schematics are also patented by Elkoss Combine and I don't have a licence." "No worries, I bought one of those in the first game as well." "What an amazing coincidence!" It continues with Shepard and Verner coordinating resources back and forth as they make calls and bring up their computer screens. If you helped that guy retrieve his data back then, he repays the favor now. Verner checks with an academic colleague who has some schematics for ancient tech that might be useful, and that colleague happens to be one of the colonists from Feros in the first game. What follows is an amazing pay-off for this string of sidequests that ropes in other sidequests from just as far back.

Turns out he's an expert on alien technology. Across three games, all the time you've known Verner, you never once asked what he does for a living.
