
And these same users won't use my Encumbrance module, because then they actually get tired from running (which is also much more realistic). also complain that my mod reduces the amount of weight that your character can carry (to somewhat more realistic amounts).

I always found it funny how so many of the uses of my FO3 Tweaks who complain that their low level character cannot kill everyone (or every creature) with their crappy worn out pistol with one head shot. Character builds would be meaningless and armor wouldn't really matter. There would be no reason to improve your weapon skills or even purchase a better weapon. that would make the whole leveling up part of the game meaningless. If you change the game so that the lowest level character will be able to pick up any low level weapon (regardless of its condition) and kill any other character with one or two head shots. The RPG part is important to me (and to many others). so it is more realistic within the scope of the game and the game world. but this is a RPG, and it takes place in an alternate reality. So my Tweaks do indeed make the game more realistic. And you can adjust the Damage Resistance Threshold for armor to better fit you game play. I've increased many of the explosions (dynamite is now more than just a little annoying). My mod also totally changes Localized Damage - damage from shots (or whacks) to the head or torso were increased, while damage to limbs were decreased.Īnd I've totally rebalanced ALL the default armor, so that Helmets now have a greater percentage of the overall armor AR (generally 25% of your total AR now comes from your helmet). With my Tweaks, a weapon will do its full DAM once your weapon skill reaches 50 (above 50 skill, the DAM will continue to increase, reaching a 1.5X DAM BONUS at 100 skill). In the default game, any weapon that you use will not do its full DAM until your weapon skill (for that type of weapon) is at 100 (100%).

Even at 10 Skill, DAM is 9% greater than default. The way my mod handles weapon skill is that you gain a weapon damage BONUS as your weapon skills increase. The default game includes skill damage increases.


There's a LOT of confusion about the way that my Realism Tweaks makes combat more deadly. Edit: So about that Arwen's mod, how does it affect weapons? Does it make their damage realistic (meaning max 2 headshots from a pistol kills)?
